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‘All is Calm’ to spread message of togetherness at Broad Stage

first_imgHomeLifeEntertainmentArts‘All is Calm’ to spread message of togetherness at Broad Stage Dec. 21, 2018 at 5:00 amArtsEntertainmentFeaturedNews‘All is Calm’ to spread message of togetherness at Broad StageAngel Carreras2 years agobroad stageentertainmentAll is Calm 2018 Tour Photo by Dan Norman This Christmas season, where family infighting is aplenty, try taking peaceful inspiration from… war?“All Is Calm” will play at the Broad Stage for the first time this Saturday, December 22nd. The acapella play tells the real-life story of a truce between Allied and German soldiers during Christmas in World War I.Minneapolis-based Artistic Director Peter Rothstein created the play over a decade ago, fascinated with the events that took place.“I wanted to create the piece for a number of years, thinking how it could be a piece of musical theater; the climax has a lack of conflict, and the whole thing isn’t a traditional drama. But musical theater always has a good story.”In this Christmas tale, soldiers were fighting to the death. Spending most of their time in the trenches waiting to exchange gunfire, most of the soldiers actually died due to their environmental conditions — influenza, pneumonia and foot rot, just to name a few — rather than from being shot.Rothstein says that in his research, he discovered that the two sets of at-odds soldiers eventually found peace with each other realizing they wouldn’t be home to see their families soon as their commanding officers told them.Though there was a language barrier between the two, they’d sing to each other from the trenches at an attempt of humor. Eventually, soldiers would take a leap of faith, pulling themselves up from the trenches to sing carols as a truce, at least for a Christmas Day.Rothstein says he chose to make this play acapella as opposed to musical in an attempt to maintain a somewhat somber tone.“It doesn’t look and feel like a traditional musical,” he said, noting that actors still provide music via their voice. “It feels more like a documentary, something meditative.”Rothstein adds that all text — dialogue and song — is taken from actual accounts in the war and even graveyard inscriptions.One actor bringing those words to life is Andrew Hey.Hey said he was attracted to the project due to the positive word of mouth around the Minneapolis area. Additionally, as an actor, he said he felt it was his duty to help tell the stories of soldiers who all to often end up becoming just a faceless statistic.He described a moment while touring the play in Wisconsin where he found a list of veterans who had connections to the school, some of which who died in WWI. He said he Googled the individual names and got a “no results” message, a sobering moment for the actor.“That really struck me,” he said. “I wonder how many soldiers who died in that war never had their story told or completely disappeared because they never had a chance to live their lives. To me, that’s why this story is important.”Both actor and artistic director said due to polarizing times, this message is one that audiences can comfort themselves with.“I think that it’s particularly important today,” Hey said. “The soldiers in one of the most brutal wars in human history were able to find common ground and respect for each other. So can we.”Theater Latté Da’s All Is Calm: The Christmas Truce Of 1914 takes place at The Broad Stage Saturday, December 22, 2018 at 4:00 p.m. and 7:30 p.m.Tickets, starting at $45, are on sale at www.thebroadstage.org or by calling [email protected] Tags :broad stageentertainmentshare on Facebookshare on Twitteradd a commentLA sheriff says he will remove immigration agents from jailNew laws for the New YearYou Might Also LikeFeaturedNewsBobadilla rejects Santa Monica City Manager positionMatthew Hall9 hours agoEntertainmentLifeNoteworthyTales of Two DaughtersCharles Andrews14 hours agoNewsCouncil picks new City ManagerBrennon Dixson19 hours agoFeaturedNewsProtesting parents and Snapchat remain in disagreement over child protection policiesClara Harter19 hours agoFeaturedNewsDowntown grocery to become mixed use developmenteditor19 hours agoNewsBruised but unbowed, meme stock investors are back for moreAssociated Press19 hours agolast_img read more

LETTER: Hungry Horse Reservoir ‘Scoping’ Session a Farce

first_imgOnce again the USDA-Forest Service is asking our opinions after they’ve already made up their own. The “scoping” meeting last week at the Hungry Horse Ranger District was another example of the mill around and talk with employees about concerns with their proposed recreation plan for the east side of Hungry Horse Reservoir. I call this the “divide and conquer” method of scoping since nobody hears anyone else’s questions or concerns, and they act shocked when they hear something different from what they’ve heard in internal meetings.Unlike the recent Montana Department of Transportation meeting in Columbia Falls regarding paving the North Fork Road, this one had a sign in but no comment sheets to write your suggestions or anyone writing down questions you may want answered.Do you think it is a good idea to spend $2.4 million taxpaying dollars for the changes they propose? How about closing the boat ramp at Abbot Bay Boat Launch in the summer, which is the safest bay in high winds?Is it a good idea to pay for two water pumps at Murray Bay for $10,000 each, or should we be expected to share the water and actually walk to the pump? The proposal to funnel boaters to FK&L around the corner from Emery Bay boat launch is questionable, as is the safety of many boaters using the smaller space with metal banding and sunken logs.You have until Aug. 19 to let your thoughts be known on these proposals. The institutional memory of local families will go far in letting them know what is best for the majority of recreational users on the reservoir. Call the Hungry Horse District at 387-3800 or stop by with a written comment so it will be recorded.Without our involvement the USDA-Forest Service will once again come up with grandiose ideas and little practical knowledge of the area. I, for one, miss the old time employees who actually used the land and knew what people were talking about at the meetings.Many of us have enjoyed summers on the reservoir with family and friends. Let’s hope we have many more fun days dispersed into different areas so we’re not all in the same mile of water.Rep. Dee BrownHungry Horse Stay Connected with the Daily Roundup. Sign up for our newsletter and get the best of the Beacon delivered every day to your inbox. Emaillast_img read more

Global game companies have claimed millions through Video Game Tax Relief in UK

first_img 0Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. Global game companies have claimed millions through Video Game Tax Relief in UKTIGA defends scheme, saying it would be “very limiting” if large international companies could not benefitHaydn TaylorSenior Staff WriterWednesday 2nd October 2019Share this article Recommend Tweet ShareAs the bill for Video Games Tax Relief (VGTR) in the UK has risen to over £100 million per year, it has been revealed that large multinational companies have been cashing in on the scheme. According to an investigation by The Guardian, companies like Sony, WarnerMedia, and Sega have claimed nearly half of all VGTR since the sceheme was launched. US-based WarnerMedia, which owns British devs Rocksteady and Travellers Tales, has apparently claimed up to £60 million in tax relief. Meanwhile, Japanese firms Sony and Sega have reportedly claimed almost £30 million and £20 million respectively for their UK-based operations. VGTR was introduced in 2014, after years of campaigning spearheaded by industry trade association TIGA. At the time, then chancellor of the exchequer George Osborne said: “This is a key industry of the future and I want Britain to be one of its biggest centres. 95% of UK video games companies in the UK are [small and medium-sized enterprises].”This relief is one of the most generous in the world and will help them to grow, creating new jobs for hardworking people.”Since then, TIGA figures suggest employment in the games sector has increased from nearly 10,000 to over 14,000 as of November 2018. Additionally, studio numbers have increased during the same time period from 620 to 812. In order to be eligible for tax relief, a game must pass a points-based “cultural test.” This includes critera like having European characters and locations, or being primarily developed in Europe. Under the system, it is entirely possible for a game like Batman: Arkham Knight to pass the test, despite lacking any obviously European cultural elements. Although the test criteria has been approved by both the EU and the British government, the European Commission only agreed after concerns were abated that the scheme wouldn’t be exploited. In 2014 Joaquín Almunia, EU Commission vice president in charge of competition policy, said: “Our initial doubts have been dispelled. The proposed aid for video games is indeed focusing on a small number of distinctive, culturally British games which have increasing difficulties to find private financing.”Speaking with The Guardian, Alex Dunnagan — a researcher with investigative think tank TaxWatch UK — said the scheme had “become a cash cow for large, tax-dodging multinational corporations who are milking the system to extract hundreds of millions of pounds in subsidies from the British taxpayer.”TIGA CEO Dr Richard Wilson said the generous tax relief plan was primarily responsible for recent industry growth, and refuted the idea that VGTR was not intended to support large international companies making games in the UK. Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games “It would have been very limiting… if those large companies hadn’t benefited as well, because they are all part of the same ecosystem,” he told GamesIndustry.biz. “So I think it’s right that they benefit”He added: “If VGTR was cancelled or removed, it would be catastrophic to the UK games industry. It would take us back to square one, where we were competing on a very unlevel playing field. In fact, the situation would be worse now, because there are other EU countries looking into tax relief.”This report comes after it was revealed earlier this year that Rockstar has not paid any net corporation tax in the last ten years, and has unpaid claims approved for over £40 million in VGTR. Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 2 hours agoEA Play Live set for July 22Formerly E3-adjacent event moves to take place a month and half after the ESA’s showBy Jeffrey Rousseau 3 hours agoLatest comments (3)Nick Gibson Director, Games Investor ConsultingA year ago I acknowledge that correlation is not causation but, to expand on what Richard Wilson said, VGTR’s introduction in 2014 appears to have coincided with a material change in fortunes for the UK games development industry. We’ve tracked UK games development headcount most years since 2008 (published in TIGA’s regular Making Games In The UK reports) and the data is quite stark:UK games developer headcount growth from Jul 2008 to Dec 2013 = -0.001%.UK games developer headcount growth from Dec 2013 to Nov 2018 = 45%. 7Sign inorRegisterto rate and replyEwan Lamont CEO, Legendary GamesA year ago I don’t begrudge any company legally claiming what they are due but the relief is set up to make it easy for the big guys and not the small. The key issue is it just copies the film tax relief template, which is not suitable for studios that work on multiple small projects and it is hard and often not possible to claim if you are R&D focused and claiming R&D tax credits. This should be a massive issue for our trade bodies to be acting on but there is unfortunately little if any interest in issues that effect studios with sub 50 members. We should be lobbying for harmonisation with the R&D tax relief so it can be claimed by all UK Devs.center_img 6Sign inorRegisterto rate and replyChristopher Dring Publisher, GamesIndustry.bizA year ago Lots of short memories going on. It’s worth remembering the state of UK games development 10 years ago when big companies were exiting the UK and investing in other markets, namely Canada.It’s sad to see the idea that tax relief for a Batman game is viewed negatively, when the same doesn’t appear to be the case for a Star Wars film.last_img read more